Back to portfolio

Project notes

Hand Engine software

Frontend development for a rebuild of StretchSense Hand Engine, including React and TypeScript UI work, Redux state implementation, info panels, feature windows and custom hand implementations with Three.js.

Hand Engine software

Project details

Hand Engine is a software application for configuring and calibrating motion capture gloves. It is used by customers to set up their gloves for motion capture, and to calibrate them for accurate tracking.

I was responsible for the frontend development of the Hand Engine software, including implementing the UI in React and TypeScript, managing state with Redux, and integrating with the backend API.

The project involved close collaboration with the backend team, as well as with hardware engineers to ensure that the software worked seamlessly with the gloves.